Search found 6 matches

by wtlprnft
23 Dec 2018, 20:42
Forum: Hardware and software hacking
Topic: at67 gtmakerom not work with ROMv3
Replies: 4
Views: 165

Re: at67 gtmakerom not work with ROMv3

marcelk, many thanks for your detailed instructions! I Did my rom within my prime numbers proggy :D
by wtlprnft
22 Dec 2018, 21:27
Forum: Hardware and software hacking
Topic: Prime Number Prog as Benchmark for my Gigatron build
Replies: 1
Views: 158

Prime Number Prog as Benchmark for my Gigatron build

Hi Community, As my first soldering project I built the gigatron without any error, thanks for the great instructions!! As benchmark I did a quick and dirty Program, that computes all prime numbers from 2-32767. Ofcourse, all the usual arithmetical improvemnets are implemented, as they are: only div...
by wtlprnft
21 Dec 2018, 21:59
Forum: Hardware and software hacking
Topic: at67 gtmakerom not work with ROMv3
Replies: 4
Views: 165

Re: at67 gtmakerom not work with ROMv3

thanks, at67! till then I build my extensions into a V1ROM, looking forward to hear from you
by wtlprnft
21 Dec 2018, 13:47
Forum: Hardware and software hacking
Topic: at67 gtmakerom not work with ROMv3
Replies: 4
Views: 165

at67 gtmakerom not work with ROMv3

Hi there, I did a little prime numbers prog and built it in a ROMv1 successfully and works fine using the tools gttorom and gtmakerom. using the ROMv3.rom as the base rom for those tools also run without errors but the resulting rom file is not running in emu nor on real hardware. Anyone any idea? t...
by wtlprnft
07 Dec 2018, 11:53
Forum: Hardware and software hacking
Topic: Debugging GT1 code
Replies: 2
Views: 147

Debugging GT1 code

Hi there,
is there a possibility to debug compiled gtl code, without debugging all the vCPU staff?

thanks,
peter
by wtlprnft
29 Nov 2018, 07:31
Forum: Hardware and software hacking
Topic: at67 emulator
Replies: 26
Views: 859

Re: at67 emulator

Hi,
I tried to build on OS X. configure and generate with cmake OK, also make OK, but when I start the executable I get following error:

Graphics::initialise() : failed to create SDL surface.

Any idea what I did wrong?

thanks
peter