Search found 6 matches
- 23 Dec 2018, 20:42
- Forum: Hardware and software hacking
- Topic: at67 gtmakerom not work with ROMv3
- Replies: 4
- Views: 3841
Re: at67 gtmakerom not work with ROMv3
marcelk, many thanks for your detailed instructions! I Did my rom within my prime numbers proggy
- 22 Dec 2018, 21:27
- Forum: Hardware and software hacking
- Topic: Prime Number Prog as Benchmark for my Gigatron build
- Replies: 1
- Views: 2137
Prime Number Prog as Benchmark for my Gigatron build
Hi Community, As my first soldering project I built the gigatron without any error, thanks for the great instructions!! As benchmark I did a quick and dirty Program, that computes all prime numbers from 2-32767. Ofcourse, all the usual arithmetical improvemnets are implemented, as they are: only div...
- 21 Dec 2018, 21:59
- Forum: Hardware and software hacking
- Topic: at67 gtmakerom not work with ROMv3
- Replies: 4
- Views: 3841
Re: at67 gtmakerom not work with ROMv3
thanks, at67! till then I build my extensions into a V1ROM, looking forward to hear from you
- 21 Dec 2018, 13:47
- Forum: Hardware and software hacking
- Topic: at67 gtmakerom not work with ROMv3
- Replies: 4
- Views: 3841
at67 gtmakerom not work with ROMv3
Hi there, I did a little prime numbers prog and built it in a ROMv1 successfully and works fine using the tools gttorom and gtmakerom. using the ROMv3.rom as the base rom for those tools also run without errors but the resulting rom file is not running in emu nor on real hardware. Anyone any idea? t...
- 07 Dec 2018, 11:53
- Forum: Hardware and software hacking
- Topic: Debugging GT1 code
- Replies: 2
- Views: 2800
Debugging GT1 code
Hi there,
is there a possibility to debug compiled gtl code, without debugging all the vCPU staff?
thanks,
peter
is there a possibility to debug compiled gtl code, without debugging all the vCPU staff?
thanks,
peter
- 29 Nov 2018, 07:31
- Forum: Hardware and software hacking
- Topic: at67 emulator
- Replies: 60
- Views: 59746
Re: at67 emulator
Hi,
I tried to build on OS X. configure and generate with cmake OK, also make OK, but when I start the executable I get following error:
Graphics::initialise() : failed to create SDL surface.
Any idea what I did wrong?
thanks
peter
I tried to build on OS X. configure and generate with cmake OK, also make OK, but when I start the executable I get following error:
Graphics::initialise() : failed to create SDL surface.
Any idea what I did wrong?
thanks
peter