Are you familiar with this project Minimal-64x4:
https://github.com/slu4coder/Minimal-64x4-Home-Computer
https://www.youtube.com/watch?v=L1oECH6rPvs
Search found 105 matches
- 12 Jan 2025, 14:01
- Forum: Hardware and software hacking
- Topic: New Gigatron architecture idea
- Replies: 7
- Views: 175971
- 23 Jun 2024, 19:30
- Forum: Hardware and software hacking
- Topic: Another FPGA Gigatron implementation
- Replies: 6
- Views: 42259
Re: Another FPGA Gigatron implementation
Congratulations, very nice. I'm still waiting for the voltage converters to be delivered, then I'll be able to finish mine too.
- 12 May 2024, 05:46
- Forum: Hardware and software hacking
- Topic: Matrix [test]
- Replies: 4
- Views: 34957
Re: Matrix [test]
cool
- 26 Mar 2024, 16:31
- Forum: Hardware and software hacking
- Topic: Gigatron Soundcard
- Replies: 4
- Views: 14241
Re: Gigatron Soundcard
I have no musical talent. I just wanted to see if the Gigatron could control a sound chip. I thought the SN76489 was the simplest option. Since the Gigatron can only write ports, not read them. I hadn't gotten my board to work yet and had almost forgotten about it. I wasn't aware that the SN76489 wa...
- 21 Mar 2024, 18:03
- Forum: Hardware and software hacking
- Topic: New size coding contest "ZX Spectrum effect"
- Replies: 22
- Views: 95053
Re: New size coding contest "ZX Spectrum effect"
This is outside of the competition here. I just wanted to point out another idea. I tried using the v6502 CPU. The actual program is 19 bytes without crashing. To activate the v6502 CPU on the Gigatron, another 12 bytes are required for the official route. The entire GT1 file is 40 bytes. Maybe ther...
- 21 Mar 2024, 11:44
- Forum: Hardware and software hacking
- Topic: gtmine [game]
- Replies: 8
- Views: 18062
Re: gtmine [game]
The 32 version does without two image lines at the top in order to have enough memory.
the game itself is no different. only slight visual differences.
the game itself is no different. only slight visual differences.
- 20 Mar 2024, 17:28
- Forum: Hardware and software hacking
- Topic: gtmine [game]
- Replies: 8
- Views: 18062
Re: gtmine [game]
gtmine was my first attempt at writing a game in glcc. After it was running, I didn't bother with the code anymore. I just tested it on my Gigatron and it works. But I loaded it via spi of the 128k expansion. lb3361 explained it above. thanks for the tip. The latest version of the game should be fou...
- 23 Sep 2023, 19:30
- Forum: Hardware and software hacking
- Topic: ROM adventures (dev7rom)
- Replies: 42
- Views: 222812
Re: ROM adventures (dev7rom)
Thanks for your work
- 07 Sep 2023, 20:54
- Forum: Kit assembly gallery
- Topic: New Gigatron in Russia
- Replies: 8
- Views: 49313
Re: New Gigatron in Russia
I think it could just be the monitor/tv or quartz?
I have already tested Gigatrons on various monitors and TVs. If they synced badly, then the picture was shifted. I've never had a picture like this before, it's too big on all sides.
Why ROMv4? But it has nothing to do with the monitor.
I have already tested Gigatrons on various monitors and TVs. If they synced badly, then the picture was shifted. I've never had a picture like this before, it's too big on all sides.
Why ROMv4? But it has nothing to do with the monitor.
- 01 Sep 2023, 19:29
- Forum: Hardware and software hacking
- Topic: 10MHz, 12.5MHz and Beyond!
- Replies: 45
- Views: 102402
Re: 10MHz, 12.5MHz and Beyond!
I played something with the Gigasaur today. Since the Gigasaur uses the 74F00 family, I used a 50 MHz oscillator. This means that the Gigatron clone runs at 12.5 MHz. To get an image I used the ROMv3y. Compared to the ROMv3, the Mandelbrot is about 4 times faster. However, it is still significantly ...