Search found 126 matches
- 14 Jun 2024, 12:54
- Forum: Hardware and software hacking
- Topic: ascjulia.c and ascbrot.c
- Replies: 16
- Views: 17866
Re: ascjulia.c and ascbrot.c
Recompiled and faster? Works with 32K RAM and ROMv6. These are all-in-one programs with small changes.
- 14 Jun 2024, 12:47
- Forum: Hardware and software hacking
- Topic: gfxbrot.c and gfxjulia.c
- Replies: 20
- Views: 20795
Re: gfxbrot.c and gfxjulia.c
Recompiled and faster? Works with 32K RAM and ROMv6. Except rndfract needs 64K RAM. These are all-in-one programs.
- 14 Jun 2024, 12:40
- Forum: Hardware and software hacking
- Topic: Eurojackpot simulation lottosimu.c
- Replies: 10
- Views: 10119
Re: Eurojackpot simulation lottosimu.c
Recompiled and faster? Works with 32K RAM and ROMv6.
Eurojackpot simulation: lottosimu
All or Nothing simulation: KTEM_lotto
Eurojackpot simulation: lottosimu
All or Nothing simulation: KTEM_lotto
- 21 Apr 2024, 15:07
- Forum: Hardware and software hacking
- Topic: Toledo chess program
- Replies: 12
- Views: 11767
Re: Toledo chess program
Linux X86 only: I took the code at https://nanochess.org/chess1.html screen and added #include <stdio.h> #include <stdlib.h> Then compiled it with GCC and run it ./toledos a b c Computer plays back and it uses 7-ply. Thinking time is about 4 secs. It is said that it's tougher to beat. ./toledos a Co...
- 19 Apr 2024, 11:46
- Forum: Hardware and software hacking
- Topic: Toledo chess program
- Replies: 12
- Views: 11767
Re: Toledo chess program
- I tried this in Linux X86 and it runs ok. Responds in a second. Compiled with GCC shows no errors. - Then I tried Gigatron version and it runs forever to respond to move. It took more than hour to respond. Compiled with GLCC it showed couple of errors, but those were easy to fix with return 0; ../...
- 21 Mar 2024, 07:04
- Forum: Hardware and software hacking
- Topic: gtmine [game]
- Replies: 8
- Views: 9929
Re: gtmine [game]
Thanks for great game. Reason I tryed to gtmine64 was because I have machine of 64kb RAM, ROM v6 and Pluggy Reloaded. Apparently there is not much diffrence between 32 vs. 64 version. I recompiled both so now I can play with ROM version or SD card version of the game.
- 20 Mar 2024, 05:53
- Forum: Hardware and software hacking
- Topic: gtmine [game]
- Replies: 8
- Views: 9929
Re: gtmine [game]
Hi. Current gtmine64.gt1 doesn't work in real machine. Due to fault in old C compiler. Only recompiling with recent GLCC worked. I didn't try gtmine32.gt1 might be same problem. If I recall this was problem with loader.
- 05 Dec 2023, 13:09
- Forum: Hardware and software hacking
- Topic: LCC for the Gigatron. Take two.
- Replies: 106
- Views: 95723
Re: LCC for the Gigatron. Take two.
There has been development by lb3361 and my fractal programs run even faster. I share here some numbers how the latest compiler makes it faster to run long integer multiplication. Tested with longfract.gt1 //ROMv6 and 32K: Long Mandelbrot uses long integer and takes 43 minutes to draw the screen. Wi...
- 20 Nov 2023, 10:56
- Forum: Hardware and software hacking
- Topic: Eurojackpot simulation lottosimu.c
- Replies: 10
- Views: 10119
Re: Eurojackpot simulation lottosimu.c
Suprisingly there is similar game called All or nothing. The rules vary a little bit.
https://en.wikipedia.org/wiki/All_or_Nothing_(lottery)
https://en.wikipedia.org/wiki/All_or_Nothing_(lottery)
- 19 Nov 2023, 16:21
- Forum: Hardware and software hacking
- Topic: Eurojackpot simulation lottosimu.c
- Replies: 10
- Views: 10119
Re: Eurojackpot simulation lottosimu.c
I am currently working another lotto game simulation. It's very popular in Finland. It's called "All or Nothing" and is played in official lottosite veikkaus.fi. The rules are you select 12 numbers from 24. Jackpot is 125 000 euros when you have 12 correct or zero correct! There are smalle...