Search found 202 matches

by at67
13 Jul 2020, 03:39
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 3649

Re: Invader

It's almost done, saucer and saucer scoring mechanics are in, difficulty balancing is in, invader bullet tuning is in, plus lots of little bug fixes.

TODO:
- Sound effects.
- Level 100 easter egg.
by at67
13 Jul 2020, 03:37
Forum: Hardware and software hacking
Topic: Parsec - I'm making a game
Replies: 14
Views: 2729

Re: Parsec - I'm making a game

My kit arrived last week and I've assembled it and got my code running on real hardware. I'm absolutely loving the Gigatron as an ecosystem. As someone who gets real excited when their code makes things happen on a screen, the VGA graphics mode is really awesome. It's got me more enthused than othe...
by at67
13 Jul 2020, 03:31
Forum: Hardware and software hacking
Topic: PucMon
Replies: 23
Views: 5518

Re: PucMon

Interesting stuff nonetheless. Made me waste some time on the history of the game :-) I find the development cycle of the original arcade machines fascinating, truly trail blazing pioneers; some of the coding architectures and styles were 10's of years ahead of their time, (they just happened to us...
by at67
12 Jul 2020, 02:54
Forum: Hardware and software hacking
Topic: PucMon
Replies: 23
Views: 5518

Re: PucMon

Dear "at67", you really - really - did a GREAT work: I've seen the emulator, then the basic compiler and ... this application that I think is the nicest one so far on Gigatron!!! Cheers :) Regarding the implementation I've seen you've followed some nice guide for the AI, anyway if you didn't see th...
by at67
12 Jul 2020, 02:27
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 3649

Re: Invader

I used these two references for understanding the mechanics of the scoring system, bullet delays and overall timing of each of the functional modules. https://www.classicgaming.cc/classics/space-invaders/play-guide http://www.computerarcheology.com/Arcade/SpaceInvaders/ But I mostly studied the 0.25...
by at67
11 Jul 2020, 11:46
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 3649

Re: Invader

It's a lot fun in the initial stages, pixel fu...dging, and prototyping the basic functionality usually only takes a few hours; but then all the little details start to stack up and 20 hours have come and gone. Here's the latest video: https://www.youtube.com/watch?v=RslPzHFAG1Y Almost finished, jus...
by at67
09 Jul 2020, 03:54
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 3649

Invader

It runs on ROMv3 or above, latest .gt1 file is attached: Invader.gt1 Link to video: https://www.youtube.com/watch?v=VK8WBsOlMFM - Runs on ROMv3 or higher. - Will have authentic AI modeled after the original when it is complete. - There are 50 invaders instead of 55. - The invaders are 1 to 2 pixels ...
by at67
09 Jul 2020, 01:07
Forum: Hardware and software hacking
Topic: at67 emulator
Replies: 60
Views: 30511

Re: at67 emulator

Cheers guys.
by at67
09 Jul 2020, 01:07
Forum: Hardware and software hacking
Topic: Pluggy Reloaded
Replies: 89
Views: 32461

Re: Pluggy Reloaded

RetroCode wrote:
08 Jul 2020, 19:14
There's a lot to take in in this thread, but one question I immediately have. Are any of these still available, by any chance?
I'm fairly sure Norgate still has some stock available, hopefully he'll get in contact or see this thread soon.
by at67
04 Jul 2020, 03:24
Forum: Hardware and software hacking
Topic: at67 emulator
Replies: 60
Views: 30511

Re: at67 emulator

I've added some screenshots of features I've added to the Emulator over the past few months that I never really talked about; they can make your development with the Gigatron significantly simpler if used properly. CTRL-H toggles the help screen. Terminal, (CTRL-T toggles): - Allows you to control a...