For the last invader, left to right is 3 pixels per frame, right to left is 2 pixels per frame, (just like the original), so it's usually a little easier to wait for right to left.
Under-clocking/using mode 0: I see you went to the Kirk-Kobayashi-Maru school for lessons
Search found 645 matches
- 16 Jul 2020, 13:08
- Forum: Hardware and software hacking
- Topic: Invader
- Replies: 17
- Views: 11030
- 15 Jul 2020, 13:27
- Forum: Hardware and software hacking
- Topic: Invader
- Replies: 17
- Views: 11030
Re: Invader
Final update: *Edit* moved .gt1 file and video link to first post. - Sound effects, game-play, balancing, levels/difficulty, saucer and Easter Egg are in. - Runs on ROMv3 or higher. - Runs at 60Hz in mode 2 100% of the time. - Replicates the Saucer scoring system except for the bug in the original c...
- 13 Jul 2020, 03:43
- Forum: Hardware and software hacking
- Topic: Invader
- Replies: 17
- Views: 11030
Re: Invader
Those games came out in a time where people had to put effort into writing very lean code, possibly using some dirty tricks as well. It's funny to see that the Gigatron requires you to take on that mindset again. This! This is exactly it and I personally think that we have only witnessed the tip of...
- 13 Jul 2020, 03:39
- Forum: Hardware and software hacking
- Topic: Invader
- Replies: 17
- Views: 11030
Re: Invader
It's almost done, saucer and saucer scoring mechanics are in, difficulty balancing is in, invader bullet tuning is in, plus lots of little bug fixes.
TODO:
- Sound effects.
- Level 100 easter egg.
TODO:
- Sound effects.
- Level 100 easter egg.
- 13 Jul 2020, 03:37
- Forum: Hardware and software hacking
- Topic: Parsec - I'm making a game
- Replies: 14
- Views: 8019
Re: Parsec - I'm making a game
My kit arrived last week and I've assembled it and got my code running on real hardware. I'm absolutely loving the Gigatron as an ecosystem. As someone who gets real excited when their code makes things happen on a screen, the VGA graphics mode is really awesome. It's got me more enthused than othe...
- 13 Jul 2020, 03:31
- Forum: Hardware and software hacking
- Topic: PucMon
- Replies: 23
- Views: 14569
Re: PucMon
Interesting stuff nonetheless. Made me waste some time on the history of the game :-) I find the development cycle of the original arcade machines fascinating, truly trail blazing pioneers; some of the coding architectures and styles were 10's of years ahead of their time, (they just happened to us...
- 12 Jul 2020, 02:54
- Forum: Hardware and software hacking
- Topic: PucMon
- Replies: 23
- Views: 14569
Re: PucMon
Dear "at67", you really - really - did a GREAT work: I've seen the emulator, then the basic compiler and ... this application that I think is the nicest one so far on Gigatron!!! Cheers :) Regarding the implementation I've seen you've followed some nice guide for the AI, anyway if you did...
- 12 Jul 2020, 02:27
- Forum: Hardware and software hacking
- Topic: Invader
- Replies: 17
- Views: 11030
Re: Invader
I used these two references for understanding the mechanics of the scoring system, bullet delays and overall timing of each of the functional modules. https://www.classicgaming.cc/classics/space-invaders/play-guide http://www.computerarcheology.com/Arcade/SpaceInvaders/ But I mostly studied the 0.25...
- 11 Jul 2020, 11:46
- Forum: Hardware and software hacking
- Topic: Invader
- Replies: 17
- Views: 11030
Re: Invader
It's a lot fun in the initial stages, pixel fu...dging, and prototyping the basic functionality usually only takes a few hours; but then all the little details start to stack up and 20 hours have come and gone. Here's the latest video: https://www.youtube.com/watch?v=RslPzHFAG1Y Almost finished, jus...
- 09 Jul 2020, 03:54
- Forum: Hardware and software hacking
- Topic: Invader
- Replies: 17
- Views: 11030
Invader
It runs on ROMv3 or above, latest .gt1 file is attached: Invader.gt1 Link to video: https://www.youtube.com/watch?v=VK8WBsOlMFM - Runs on ROMv3 or higher. - Will have authentic AI modeled after the original when it is complete. - There are 50 invaders instead of 55. - The invaders are 1 to 2 pixels ...