Search found 645 matches

by at67
16 Jul 2020, 13:08
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 11030

Re: Invader

For the last invader, left to right is 3 pixels per frame, right to left is 2 pixels per frame, (just like the original), so it's usually a little easier to wait for right to left.

Under-clocking/using mode 0: I see you went to the Kirk-Kobayashi-Maru school for lessons :)
by at67
15 Jul 2020, 13:27
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 11030

Re: Invader

Final update: *Edit* moved .gt1 file and video link to first post. - Sound effects, game-play, balancing, levels/difficulty, saucer and Easter Egg are in. - Runs on ROMv3 or higher. - Runs at 60Hz in mode 2 100% of the time. - Replicates the Saucer scoring system except for the bug in the original c...
by at67
13 Jul 2020, 03:43
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 11030

Re: Invader

Those games came out in a time where people had to put effort into writing very lean code, possibly using some dirty tricks as well. It's funny to see that the Gigatron requires you to take on that mindset again. This! This is exactly it and I personally think that we have only witnessed the tip of...
by at67
13 Jul 2020, 03:39
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 11030

Re: Invader

It's almost done, saucer and saucer scoring mechanics are in, difficulty balancing is in, invader bullet tuning is in, plus lots of little bug fixes.

TODO:
- Sound effects.
- Level 100 easter egg.
by at67
13 Jul 2020, 03:37
Forum: Hardware and software hacking
Topic: Parsec - I'm making a game
Replies: 14
Views: 8019

Re: Parsec - I'm making a game

My kit arrived last week and I've assembled it and got my code running on real hardware. I'm absolutely loving the Gigatron as an ecosystem. As someone who gets real excited when their code makes things happen on a screen, the VGA graphics mode is really awesome. It's got me more enthused than othe...
by at67
13 Jul 2020, 03:31
Forum: Hardware and software hacking
Topic: PucMon
Replies: 23
Views: 14569

Re: PucMon

Interesting stuff nonetheless. Made me waste some time on the history of the game :-) I find the development cycle of the original arcade machines fascinating, truly trail blazing pioneers; some of the coding architectures and styles were 10's of years ahead of their time, (they just happened to us...
by at67
12 Jul 2020, 02:54
Forum: Hardware and software hacking
Topic: PucMon
Replies: 23
Views: 14569

Re: PucMon

Dear "at67", you really - really - did a GREAT work: I've seen the emulator, then the basic compiler and ... this application that I think is the nicest one so far on Gigatron!!! Cheers :) Regarding the implementation I've seen you've followed some nice guide for the AI, anyway if you did...
by at67
12 Jul 2020, 02:27
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 11030

Re: Invader

I used these two references for understanding the mechanics of the scoring system, bullet delays and overall timing of each of the functional modules. https://www.classicgaming.cc/classics/space-invaders/play-guide http://www.computerarcheology.com/Arcade/SpaceInvaders/ But I mostly studied the 0.25...
by at67
11 Jul 2020, 11:46
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 11030

Re: Invader

It's a lot fun in the initial stages, pixel fu...dging, and prototyping the basic functionality usually only takes a few hours; but then all the little details start to stack up and 20 hours have come and gone. Here's the latest video: https://www.youtube.com/watch?v=RslPzHFAG1Y Almost finished, jus...
by at67
09 Jul 2020, 03:54
Forum: Hardware and software hacking
Topic: Invader
Replies: 17
Views: 11030

Invader

It runs on ROMv3 or above, latest .gt1 file is attached: Invader.gt1 Link to video: https://www.youtube.com/watch?v=VK8WBsOlMFM - Runs on ROMv3 or higher. - Will have authentic AI modeled after the original when it is complete. - There are 50 invaders instead of 55. - The invaders are 1 to 2 pixels ...