Search found 648 matches
- 23 Jun 2023, 23:50
- Forum: Hardware and software hacking
- Topic: Picture [test]
- Replies: 7
- Views: 2345
Re: Picture [test]
I see a strobing anime character.
- 23 Jun 2023, 15:17
- Forum: Kit assembly gallery
- Topic: German Gigatron TTL is alive
- Replies: 4
- Views: 3072
Re: German Gigatron TTL is alive
Your Gigatron looks great, well done!
- 19 Jun 2023, 21:54
- Forum: Kit assembly gallery
- Topic: GT1 Repository
- Replies: 5
- Views: 8699
Re: GT1 Repository
I've updated the DropBox .GT1 repo with a bunch of cool stuff posted by many of you over the last 6 months or so, if I have missed anyone's projects or you would like something I have added to be removed, please just DM me, cheers.
- 10 Jun 2023, 14:41
- Forum: Hardware and software hacking
- Topic: PipeMania [game]
- Replies: 4
- Views: 1850
Re: PipeMania [game]
Lots of fun and very slick graphics, the only thing I noticed was that if you spam the A button you can bring the game to a crawl.
P.S. With your permission I'll add all your contributions to the Dropbox folder that is stickied here: https://forum.gigatron.io/viewtopic.php?t=248
P.S. With your permission I'll add all your contributions to the Dropbox folder that is stickied here: https://forum.gigatron.io/viewtopic.php?t=248
- 25 May 2023, 11:41
- Forum: Hardware and software hacking
- Topic: gtBASIC
- Replies: 435
- Views: 125315
- 21 May 2023, 18:03
- Forum: Hardware and software hacking
- Topic: gtBASIC
- Replies: 435
- Views: 125315
Re: gtBASIC
There's some low hanging fruit that you can try: 1) DIM statements will create 16bit word arrays by default, if your array only needs values between 0-255 then use the % modifier on the variable name to create 8bit byte arrays. 2) If you have an array of strings and the array is constant, i.e. read ...
- 18 May 2023, 02:21
- Forum: Hardware and software hacking
- Topic: gtBASIC
- Replies: 435
- Views: 125315
Re: gtBASIC
It was an absolute art-form back in the day, something that doesn't happen much anymore, (except in embedded or tiny-demo programming).
The next release will have compressed, scrollable and screen to screen blits which should help a lot in this area.
The next release will have compressed, scrollable and screen to screen blits which should help a lot in this area.
- 10 May 2023, 09:26
- Forum: Hardware and software hacking
- Topic: gtBASIC
- Replies: 435
- Views: 125315
Re: gtBASIC
There isn't, SPRITE's are designed to emulate real hardware sprites as much as possible, i.e. they are capable of restoring any background, static, dynamic, other sprites, blit's, bullets, etc. If you want a sprite that doesn't redraw/refresh based on spatial state, (i.e. movement), then just use a ...
- 09 May 2023, 05:04
- Forum: Hardware and software hacking
- Topic: gtBASIC
- Replies: 435
- Views: 125315
Re: gtBASIC
You need to LOAD the SPRITE's before the BLIT's. most likely what has happened is that the BLIT's have taken some of the SPRITE's memory. Also, with the 64k model the maximum number of rows for all SPRITE's, is 120 + 128; have you exceeded this number?
- 27 Apr 2023, 17:25
- Forum: Hardware and software hacking
- Topic: gtBASIC
- Replies: 435
- Views: 125315
Re: gtBASIC
There's no need to do that, the BLIT routine will automatically split up the image into contiguous chunks of whatever you specify, obviously it will become a little more inefficient as more individual native calls will need to be made internally to get the full image on screen; just set the number s...