Search found 645 matches

by at67
09 Jul 2020, 01:07
Forum: Hardware and software hacking
Topic: at67 emulator
Replies: 60
Views: 56571

Re: at67 emulator

Cheers guys.
by at67
09 Jul 2020, 01:07
Forum: Hardware and software hacking
Topic: Pluggy Reloaded
Replies: 149
Views: 110002

Re: Pluggy Reloaded

RetroCode wrote: 08 Jul 2020, 19:14 There's a lot to take in in this thread, but one question I immediately have. Are any of these still available, by any chance?
I'm fairly sure Norgate still has some stock available, hopefully he'll get in contact or see this thread soon.
by at67
04 Jul 2020, 03:24
Forum: Hardware and software hacking
Topic: at67 emulator
Replies: 60
Views: 56571

Re: at67 emulator

I've added some screenshots of features I've added to the Emulator over the past few months that I never really talked about; they can make your development with the Gigatron significantly simpler if used properly. CTRL-H toggles the help screen. Terminal, (CTRL-T toggles): - Allows you to control a...
by at67
04 Jul 2020, 02:28
Forum: Kit assembly gallery
Topic: My Gigatron Build
Replies: 20
Views: 18098

Re: My Gigatron Build

Anyway, just on the unlikely off-chance anyone is interested, I updated my blog (it's more for my own records than anything) with my experience so far with the Gigatron - most of which I discussed here first. https://retrocode.uk/gigatron.html I checked out some of your blog article's, clear, conci...
by at67
04 Jul 2020, 02:22
Forum: Hardware and software hacking
Topic: PucMon
Replies: 23
Views: 14605

Re: PucMon

The slight delay was there, but not very noticeable. The first thing I tried after upgrading to 5a was loading PucMon_ROMv5a.gt1 for an almost side-by-side comparison. It definitely runs a lot smoother, pretty much flawless from what I observed. CALLI ftw :-) If you put them side by side or play th...
by at67
01 Jul 2020, 15:28
Forum: Hardware and software hacking
Topic: PucMon
Replies: 23
Views: 14605

Re: PucMon

I had a re-think about how I was drawing the ghosts and managed to save around 1500 bytes by drawing the ghosts skirts as an extra 12x1 sprite draw call, (effectively 9x1 with overlap), instead of the 12x9 whole sprite frame switch I was doing previously. This has allowed me to add the sound effects...
by at67
28 Jun 2020, 08:11
Forum: Hardware and software hacking
Topic: gtBASIC
Replies: 435
Views: 108526

Re: gtBASIC

Ver 1.0.1B, (Beta) - Added rect clear to 'CLS', e.g. 'CLS <address>, <width>, <height>' - Added [Comms]:Enable to loader_config.ini , this toggle enables/disables communications to a suitably configured Arduino connected to real Gigatron hardware. - Fixed the 'LSL' and '<<' commands not emitting co...
by at67
28 Jun 2020, 07:50
Forum: Hardware and software hacking
Topic: at67 emulator
Replies: 60
Views: 56571

Re: at67 emulator

That is really cool at67, I didn't know your emulator could do that! I just tried it and it works if I enter the loader manually on my Gigatron first. However, if it is at the main menu it navigates to WozMon (instead of Loader) and attempts the upload there. Was just wondering if there is somethin...
by at67
28 Jun 2020, 07:50
Forum: Kit assembly gallery
Topic: My Gigatron Build
Replies: 20
Views: 18098

Re: My Gigatron Build

Awesome pics and setup.

I am super jelly!
by at67
28 Jun 2020, 07:16
Forum: Hardware and software hacking
Topic: Parsec - I'm making a game
Replies: 14
Views: 8036

Re: Parsec - I'm making a game

CALLI is a ROMv5 instruction yeah? Yup, currently only ROMv5a and DEVROM support it. I figured I'd avoid those for now and go with what's going to ship with my kit. Does the LDWI/CALL pattern mean not having a pointer for every function and instead loading a pointer into the zero page right before ...