Search found 645 matches
- 09 Jul 2020, 01:07
- Forum: Hardware and software hacking
- Topic: at67 emulator
- Replies: 60
- Views: 56571
Re: at67 emulator
Cheers guys.
- 09 Jul 2020, 01:07
- Forum: Hardware and software hacking
- Topic: Pluggy Reloaded
- Replies: 149
- Views: 110002
- 04 Jul 2020, 03:24
- Forum: Hardware and software hacking
- Topic: at67 emulator
- Replies: 60
- Views: 56571
Re: at67 emulator
I've added some screenshots of features I've added to the Emulator over the past few months that I never really talked about; they can make your development with the Gigatron significantly simpler if used properly. CTRL-H toggles the help screen. Terminal, (CTRL-T toggles): - Allows you to control a...
- 04 Jul 2020, 02:28
- Forum: Kit assembly gallery
- Topic: My Gigatron Build
- Replies: 20
- Views: 18098
Re: My Gigatron Build
Anyway, just on the unlikely off-chance anyone is interested, I updated my blog (it's more for my own records than anything) with my experience so far with the Gigatron - most of which I discussed here first. https://retrocode.uk/gigatron.html I checked out some of your blog article's, clear, conci...
- 04 Jul 2020, 02:22
- Forum: Hardware and software hacking
- Topic: PucMon
- Replies: 23
- Views: 14605
Re: PucMon
The slight delay was there, but not very noticeable. The first thing I tried after upgrading to 5a was loading PucMon_ROMv5a.gt1 for an almost side-by-side comparison. It definitely runs a lot smoother, pretty much flawless from what I observed. CALLI ftw :-) If you put them side by side or play th...
- 01 Jul 2020, 15:28
- Forum: Hardware and software hacking
- Topic: PucMon
- Replies: 23
- Views: 14605
Re: PucMon
I had a re-think about how I was drawing the ghosts and managed to save around 1500 bytes by drawing the ghosts skirts as an extra 12x1 sprite draw call, (effectively 9x1 with overlap), instead of the 12x9 whole sprite frame switch I was doing previously. This has allowed me to add the sound effects...
- 28 Jun 2020, 08:11
- Forum: Hardware and software hacking
- Topic: gtBASIC
- Replies: 435
- Views: 108526
Re: gtBASIC
Ver 1.0.1B, (Beta) - Added rect clear to 'CLS', e.g. 'CLS <address>, <width>, <height>' - Added [Comms]:Enable to loader_config.ini , this toggle enables/disables communications to a suitably configured Arduino connected to real Gigatron hardware. - Fixed the 'LSL' and '<<' commands not emitting co...
- 28 Jun 2020, 07:50
- Forum: Hardware and software hacking
- Topic: at67 emulator
- Replies: 60
- Views: 56571
Re: at67 emulator
That is really cool at67, I didn't know your emulator could do that! I just tried it and it works if I enter the loader manually on my Gigatron first. However, if it is at the main menu it navigates to WozMon (instead of Loader) and attempts the upload there. Was just wondering if there is somethin...
- 28 Jun 2020, 07:50
- Forum: Kit assembly gallery
- Topic: My Gigatron Build
- Replies: 20
- Views: 18098
Re: My Gigatron Build
Awesome pics and setup.
I am super jelly!
I am super jelly!
- 28 Jun 2020, 07:16
- Forum: Hardware and software hacking
- Topic: Parsec - I'm making a game
- Replies: 14
- Views: 8036
Re: Parsec - I'm making a game
CALLI is a ROMv5 instruction yeah? Yup, currently only ROMv5a and DEVROM support it. I figured I'd avoid those for now and go with what's going to ship with my kit. Does the LDWI/CALL pattern mean not having a pointer for every function and instead loading a pointer into the zero page right before ...