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Sprite Painter -- practicing GCL

Posted: 04 Sep 2019, 18:43
by DavidHK
Hello,

to practice GCL I wrote a basic pixel editor (SprPaint.gcl), available at
https://github.com/kervinck/gigatron-ro ... hkolf/apps

It is possible to save and load the created images, though while saving I do not check for errors yet, so better not hit any keys while saving...

Re: Sprite Painter -- practicing GCL

Posted: 04 Sep 2019, 22:00
by PaultheRoman
What does GCL stand for?

Re: Sprite Painter -- practicing GCL

Posted: 05 Sep 2019, 00:07
by jbailey
I believe GCL stands for Gigatron Control Language