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Re: Problems with Babelfish (Arduino Nano?)
Posted: 11 Nov 2019, 11:37
by marcelk
Exactly. It all makes sense now.
Re: Problems with Babelfish (Arduino Nano?)
Posted: 13 Nov 2019, 06:21
by at67
I was having a quick play with the new version of BabelFish and couldn't get it to run with my Nano hardware; then it struck me that the hardware configuration for the Nano has changed as it now supports controller and PS2 functionality, which is great and a welcome addition in functionality.
But...it obviously doesn't work, (the controller pass through functionality), with the hardware that I have already built, (the schematic is in my contrib area from last year, so others may have used it as a reference as well); so I suggest that we shoe-horn the old Nano config back in there, (I can do it), under a unique define with the current new config being the default.
Re: Problems with Babelfish (Arduino Nano?)
Posted: 13 Nov 2019, 07:30
by marcelk
Yes, please go ahead make a pull request that we can review, maybe refine and then integrate. Perhaps it can be activated by an
or with positive logic
Or directly, by detecting the presence of the extra data and latch pins. Several ways. It surprises me that it took more than a year for somebody to notice that the single pin method doesn't work (ever since Pluggy was released, and that was ages ago).
Re: Problems with Babelfish (Arduino Nano?)
Posted: 13 Nov 2019, 07:51
by at67
I'll tackle it this weekend, I'm about to release a beta version of my BASIC compiler in the next couple of days.
P.S. I whipped up a quick breadboard version of the new circuit using my second Nano and it works great with the latest BabelFish, although it took me a couple of minutes of head scratching to work out why the P<X> commands weren't working...I needed to run Loader first, /smackhead.