gtBASIC
Forum rules
Be nice. No drama.
Be nice. No drama.
Re: gtBASIC
Here is the 6th Scott Adams adventure, Strange Odyssey
- Attachments
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- STRANGEODYSSEY64K.gt1
- (21.53 KiB) Downloaded 258 times
Re: gtBASIC
Here is Scott Adams 7th adventure, Mystery Fun House
- Attachments
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- MYSTERYFUNHOUSE64K.gt1
- (21.67 KiB) Downloaded 258 times
Re: gtBASIC
Here is Scott Adams 8th Adventure, Pyramid of Doom
- Attachments
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- PYRAMIDOFDOOM64K.gt1
- (21.52 KiB) Downloaded 252 times
Re: gtBASIC
Here is Scott Adam's 9th Adventure, Ghost Twon
- Attachments
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- GHOSTTOWN64K.gt1
- (22.02 KiB) Downloaded 254 times
Re: gtBASIC
Here is the source code for GhostTown. The code code has been used to produce 9 releases of Adam Scott's adventure series for the Gigatron.
There has been some good help debugging and testing from some members and I thank you.
I will port the remaining 5 adventure games from Adam Scott after which I will move on to other 1970's early 1980's games for porting.
There has been some good help debugging and testing from some members and I thank you.
I will port the remaining 5 adventure games from Adam Scott after which I will move on to other 1970's early 1980's games for porting.
- Attachments
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- GhostTown64k.zip
- (12.2 KiB) Downloaded 251 times
Re: gtBASIC
Like this? http://lowres.inutilis.com/programs/?lccpost=8TBvryhhqB
Or a Z-Machine https://github.com/thwill1000/cmm2-zmim/tree/master/src?
Or a Z-Machine https://github.com/thwill1000/cmm2-zmim/tree/master/src?
Last edited by bmwtcu on 24 Jan 2022, 06:27, edited 1 time in total.
Re: gtBASIC
This might be low hanging fruit coming from a TRS-80 port https://github.com/dinodeck/temple_of_apshai
Re: gtBASIC
Temple of Apshai would be nice to do. It looks like it needs in game disk access for screens and linking from 1 program to the other.
GTBasic doesn't support this as far as I am aware.
If I can fit it all into 64k I will do it.
Worth a look.
GTBasic doesn't support this as far as I am aware.
If I can fit it all into 64k I will do it.
Worth a look.
Re: gtBASIC
@at67 It is all due to the last update for GTBasic you sent me. After that everything worked near perfect.