Simple graphics lib to port for glcc?

Using, learning, programming and modding the Gigatron and anything related.
Forum rules
Be nice. No drama.
Post Reply
petersieg
Posts: 111
Joined: 28 Jun 2023, 09:06

Simple graphics lib to port for glcc?

Post by petersieg »

I wonder, if there is any graphics lib outside, that could be ported to work with glcc and Gigatron?

Just a few I found by quick googling around:
https://www.tilengine.org/
https://github.com/raysan5/raylib
https://github.com/OneLoneCoder/olcPixelGameEngine

Are there any others out there (Not relying on SDL/OpenGL/etc.pp)?

best, Peter
bmwtcu
Posts: 145
Joined: 01 Nov 2018, 12:02

Re: Simple graphics lib to port for glcc?

Post by bmwtcu »

I played around with the DJGPP version of Allegro decades ago for 8-bit graphics on a 486DX2/50 . Might be useful as inspiration for an API, but probably too complicated for what the Gigatron can reasonably handle. https://www.allegro.cc/files/?v=4.2
petersieg
Posts: 111
Joined: 28 Jun 2023, 09:06

Re: Simple graphics lib to port for glcc?

Post by petersieg »

From what I remember app 10+ years ago, Allegro is way to heavy/big.

Two more based on X11 (I know - X11 base must be exchanged towards Gigatron base..):
Very simple an very small: https://www3.nd.edu/~dthain/courses/cse ... l2013/gfx/
A bit more complicated: https://github.com/Hermann-SW/ezxdisp

And another one (no details known):
https://www.codeproject.com/Articles/36 ... -Cplusplus

best, Peter
Post Reply