gtBASIC

Using, learning, programming and modding the Gigatron and anything related.
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wbushby
Posts: 91
Joined: 16 Jul 2021, 10:59

Re: gtBASIC

Post by wbushby »

Here is the 6th Scott Adams adventure, Strange Odyssey
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STRANGEODYSSEY64K.gt1
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wbushby
Posts: 91
Joined: 16 Jul 2021, 10:59

Re: gtBASIC

Post by wbushby »

Here is Scott Adams 7th adventure, Mystery Fun House
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MYSTERYFUNHOUSE64K.gt1
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wbushby
Posts: 91
Joined: 16 Jul 2021, 10:59

Re: gtBASIC

Post by wbushby »

Here is Scott Adams 8th Adventure, Pyramid of Doom
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PYRAMIDOFDOOM64K.gt1
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wbushby
Posts: 91
Joined: 16 Jul 2021, 10:59

Re: gtBASIC

Post by wbushby »

Here is Scott Adam's 9th Adventure, Ghost Twon
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GHOSTTOWN64K.gt1
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wbushby
Posts: 91
Joined: 16 Jul 2021, 10:59

Re: gtBASIC

Post by wbushby »

Here is the source code for GhostTown. The code code has been used to produce 9 releases of Adam Scott's adventure series for the Gigatron.
There has been some good help debugging and testing from some members and I thank you.

I will port the remaining 5 adventure games from Adam Scott after which I will move on to other 1970's early 1980's games for porting.
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GhostTown64k.zip
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bmwtcu
Posts: 132
Joined: 01 Nov 2018, 12:02

Re: gtBASIC

Post by bmwtcu »

Last edited by bmwtcu on 24 Jan 2022, 06:27, edited 1 time in total.
bmwtcu
Posts: 132
Joined: 01 Nov 2018, 12:02

Re: gtBASIC

Post by bmwtcu »

This might be low hanging fruit coming from a TRS-80 port https://github.com/dinodeck/temple_of_apshai
wbushby
Posts: 91
Joined: 16 Jul 2021, 10:59

Re: gtBASIC

Post by wbushby »

Temple of Apshai would be nice to do. It looks like it needs in game disk access for screens and linking from 1 program to the other.
GTBasic doesn't support this as far as I am aware.
If I can fit it all into 64k I will do it.
Worth a look.
at67
Posts: 501
Joined: 14 May 2018, 08:29

Re: gtBASIC

Post by at67 »

Top notch stuff, well done!
wbushby
Posts: 91
Joined: 16 Jul 2021, 10:59

Re: gtBASIC

Post by wbushby »

@at67 It is all due to the last update for GTBasic you sent me. After that everything worked near perfect.
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