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Re: gtBASIC
Posted: 17 Jan 2022, 21:21
by wbushby
Here is the 6th Scott Adams adventure, Strange Odyssey
Re: gtBASIC
Posted: 19 Jan 2022, 02:47
by wbushby
Here is Scott Adams 7th adventure, Mystery Fun House
Re: gtBASIC
Posted: 20 Jan 2022, 16:46
by wbushby
Here is Scott Adams 8th Adventure, Pyramid of Doom
Re: gtBASIC
Posted: 23 Jan 2022, 11:51
by wbushby
Here is Scott Adam's 9th Adventure, Ghost Twon
Re: gtBASIC
Posted: 23 Jan 2022, 14:25
by wbushby
Here is the source code for GhostTown. The code code has been used to produce 9 releases of Adam Scott's adventure series for the Gigatron.
There has been some good help debugging and testing from some members and I thank you.
I will port the remaining 5 adventure games from Adam Scott after which I will move on to other 1970's early 1980's games for porting.
Re: gtBASIC
Posted: 23 Jan 2022, 15:35
by bmwtcu
Re: gtBASIC
Posted: 23 Jan 2022, 16:11
by bmwtcu
This might be low hanging fruit coming from a TRS-80 port
https://github.com/dinodeck/temple_of_apshai
Re: gtBASIC
Posted: 24 Jan 2022, 03:13
by wbushby
Temple of Apshai would be nice to do. It looks like it needs in game disk access for screens and linking from 1 program to the other.
GTBasic doesn't support this as far as I am aware.
If I can fit it all into 64k I will do it.
Worth a look.
Re: gtBASIC
Posted: 24 Jan 2022, 11:40
by at67
Top notch stuff, well done!
Re: gtBASIC
Posted: 25 Jan 2022, 03:41
by wbushby
@at67 It is all due to the last update for GTBasic you sent me. After that everything worked near perfect.