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Re: gtBASIC
Posted: 22 Mar 2023, 01:45
by wbushby
As we discussed the issue is with me using an out of date version of vX0 gtbasic and emulator
I will redo these tests once I obtain an update.
Thank you
Re: gtBASIC
Posted: 23 Mar 2023, 07:30
by axelb
Manic Miner played in mode 3 with video repeater. Great experience!
I still have to learn how to jump over penguins and turkeys …
https://youtu.be/XAuoXCrfQrg
Re: gtBASIC
Posted: 23 Mar 2023, 13:58
by wbushby
I am porting Pitfall to the Gigatron while I take a short break from documenting gtBasic vX0. I have all 255 screens done and am working on the mechanics of character and sprites now. I think it will be finished within 2 weeks.
Re: gtBASIC
Posted: 23 Mar 2023, 14:07
by bmwtcu
Looking forward to that too!
Re: gtBASIC
Posted: 23 Mar 2023, 19:51
by walter
Yes, these are all great blasts from the past!
Re: gtBASIC
Posted: 27 Mar 2023, 06:24
by wbushby
Coming soon.....Harry
Re: gtBASIC
Posted: 27 Mar 2023, 11:42
by at67
Looks pretty awesome. write a custom line routine for the vines, (very simple one that saves background pixels and then restores them).
I was going to do Pitfall as my next project, but I'll move onto River Raid.
Re: gtBASIC
Posted: 27 Mar 2023, 15:27
by wbushby
Just working on the line routine at this moment. It is the last graphic routine I need to code except the main character running, jumping and climbing ladders and ropes
Re: gtBASIC
Posted: 27 Mar 2023, 15:53
by wbushby
What algorithm did you use to draw a line between 2 points ?
I can use the same to save the background points
Re: gtBASIC
Posted: 27 Mar 2023, 20:24
by wbushby
AT67
Sorted. Made my own line drawing routine and saved the x, y and colour table of the background to draw back the original image. Works great